/* tslint:disable */
/* eslint-disable */
export const pt_frame: () => [number, number];
export const pt_init: (a: number, b: number, c: number) => void;
export const pt_render: (a: number) => void;
export const pt_samples: () => number;
export const pt_set_camera: (a: number, b: number, c: number) => void;
export const pt_threads: () => number;
export const __wbg_wbg_rayon_poolbuilder_free: (a: number, b: number) => void;
export const initThreadPool: (a: number) => any;
export const wbg_rayon_poolbuilder_build: (a: number) => void;
export const wbg_rayon_poolbuilder_mainJS: (a: number) => any;
export const wbg_rayon_poolbuilder_numThreads: (a: number) => number;
export const wbg_rayon_poolbuilder_receiver: (a: number) => number;
export const wbg_rayon_start_worker: (a: number) => void;
export const memory: WebAssembly.Memory;
export const __externref_table_alloc: () => number;
export const __wbindgen_externrefs: WebAssembly.Table;
export const __wbindgen_free: (a: number, b: number, c: number) => void;
export const __wbindgen_thread_destroy: (a?: number, b?: number, c?: number) => void;
export const __wbindgen_start: (a: number) => void;
